- #Digital juice sound fx library iii full
- #Digital juice sound fx library iii series
- #Digital juice sound fx library iii free
One unique difference that caught my eye was a specific condition barring the SoundFX collections from being used “in or in conjunction with pornographic material”.
#Digital juice sound fx library iii free
The sounds come with a fairly standard end users license, so you are free to use the sounds in the same manner you would with any other vendor's royalty-free effects. So the collection is not exactly plug-and-play, as it needs some attention to get it up to speed (.but that's what interns are for, right?)
#Digital juice sound fx library iii full
It basically took me a full day to load all 44 DVDs onto my system, including putting all the descriptors into the SoundMiner database. It would be nice if Digital Juice offered a hard drive version of the full set. Each library is delivered with about a dozen DVDs that you then have to load onto your local hard drive. A tedious process that feels very old-fashioned. The collections come in stylish glossy cardboard boxes that contain fabric binders holding the DVDs. It's easy to order the products directly from the Digital Juice website, paying with a credit card (paypal does not appear to be an option). In total the 4 libraries take up 220GB and contain 49,506 files. All 4 contain 55 gigabytes of sound files varying from 10,500 sounds in SoundFX III to 15,700 in SoundFX II. There are 4 collections in all, named SoundFX I - IV.
#Digital juice sound fx library iii series
So if you need to cover a long series of repetitive elements you would have to start recycling the same sounds pretty fast. There is only one take of most sounds included. One way the SoundFX collection comes up a little short is in variations. For a general library of SFX, most things are covered off fairly well. The sounds are spread over a vast range of categories. These can be very useful sounds when you need to build sci-fi or other un-worldly sounds. These are highly effected and sound-designed files, ready to use with Digital Juice’s vast line of Motion Graphics. In addition to ambiences and hard effects these collections feature a large quantity of “Design Elements”. In both cases the sounds are mastered at perfectly acceptable levels in terms of usability, they are just different from what I'm used to hearing from other libraries. On the other hand, the hard effects in this collection are sometimes a little too quiet. This is not the case with these Digital Juice libraries, making the ambience effects fit into mixes a little more easily. In order to make a Sound Ideas windy ambience sit in a reasonable pocket in a mix the fader normally has to sit pretty low. I find that ambiences are regularly mastered at unnecessarily loud levels. One way in which these collections differ from the more mainstream collections of Sound Ideas, Hollywood Edge or Blastwave is the way they were mastered: in general they peak at a much lower volume. The individual files are edited cleanly and cover a wide range of content. All the sounds are delivered at 96k and 24bit, so they are ready for heavy plug-in manipulation. But now, back to the important question of quality! Are these sounds even worth the effort? The short answer is: yes. So with a quick file management work-around the SoundFX collection becomes very useable to a sound editor. If you need to get your hands on it, leave a message in the comments below, and I will send the correct encrypted text file to you. I was able to find it somewhere else when I first purchased the library, but I can't find it online anywhere currently. For some strange reason the fourth SoundFX collection’s encrypted text file is not posted on the Digital Juice site. You can find the encrypted text files for the first three collections here. The filename metadata field maintains the coded numeric file name, but all other fields are filled with descriptive searchable information. into a full and useful database that looks like this: Turning a database that looks empty and useless like this: Using the Soundminer function called “Import Encrypted Text” you can import a text file and automatically apply the text to the appropriate metadata fields in corresponding sound files. Luckily, I discovered the simple and effective work-around that brings the SoundFX file descriptions into SoundMiner. What a drag it would be to first search for a sound in your go-to program (SoundMiner in my case) and then do a separate search in Juicer as well. So at first glance these collections seem like a waste of time for sound editors.